New feature: Warehouse (need testers!)

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EmberCelica
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Re: New feature: Warehouse (need testers!)

Fri Aug 05, 2016 5:21 am

To be honest, i am not sure myself. I just thought i would put the idea out there in case someone thought it to be useful or such. Sometimes the ideas i might think not so useful someone else might find useful, so i put them out there.
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Re: New feature: Warehouse (need testers!)

Mon Aug 15, 2016 1:47 pm

There should be a way to manually activate your /auto. This would help if you for example stored your inventory while mining but then you need torches, steak, cobblestone, and whatever else.
When I grow up, I want to be a tug boat. Tug boats don't have to do math or anything, all you do is blow your horn and pull other boats to safety, like superman.
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Pri
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Re: New feature: Warehouse (need testers!)

Mon Aug 15, 2016 6:54 pm

I will add that in at the next opportunity.
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Re: New feature: Warehouse (need testers!)

Tue Aug 16, 2016 5:46 pm

This feature has been implemented as /auto now it will run your autos even if you have them disabled via /auto disable.
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Re: New feature: Warehouse (need testers!)

Wed Aug 31, 2016 3:25 pm

I'd like to suggest some additions to the warehouse command string

/get list can be quite long. Can you add in sub-categories to that command?

examples:

/get list [wood] will list all wood types in your wh in chat
/get list [stone] will list all stone types in your wh in chat
/get list [plants] will list all plant types and saplings you have in your wh in chat
/get list [drops] will list all mob drops that are not food in your wh in chat
/get list [food] will list all food types in your wh in chat
/get list [ores] will list all ores and minerals you have in your wh in chat

can you also separate the /auto commands between personal and shared autos. Basically, when I setup autos for myself /auto [in hand] 0, I would like those autos to be separate from a shared auto like /auto DocSalvage 0

any shared autos would be toggle with /auto share disable/enable

If a shared auto is enabled it will disable any personal auto setup with the same item and give a message in chat saying so.

I would also like the autos to be individually disabled or enabled via chat instead of all disable or enabled when using the command /auto disable/enable

My suggestion is this.....

when you type the command /auto disable/enabled or /auto shared disable/enabled

a list will pop up instead allowing you to individually disable/enable them by clicking them in the chat.

Add in a command to disable/enable all by /auto disable/enable [all]
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Re: New feature: Warehouse (need testers!)

Thu Sep 01, 2016 10:28 am

I will attempt when I have some extended free time to implement some of these ideas. For example the /get list <category> stuff should be simple to add.

As for some of the other stuff, bit harder but we'll see. I think the ideas are good.
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Re: New feature: Warehouse (need testers!)

Sat Sep 03, 2016 6:48 pm

Could I suggest maybe a way to specify what slot, for the auto?

For example: /auto [quantity] [verbose] [slot]

If I wanted to keep steak on the last slot of hotbar, /auto 64 verbose 9
Or maybe in left hand, /auto 64 verbose 0

Just a thought to make inventory management a tad easier.
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Re: New feature: Warehouse (need testers!)

Sun Sep 04, 2016 12:52 pm

unfortunately I cannot put things in specific slots. But if you move your steak to a specific slot it should replenish it within that slot if the amount you've specified to have is below 64.
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Re: New feature: Warehouse (need testers!)

Sun Sep 11, 2016 2:06 pm

Some warehouse upgrades today, I have now added category searching, alphabetical sorting of lists and page navigation. https://www.renmx.com/2016/09/11/warehouse-upgrades/
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EmberCelica
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Re: New feature: Warehouse (need testers!)

Sat Sep 24, 2016 12:28 am

Pri wrote:unfortunately I cannot put things in specific slots. But if you move your steak to a specific slot it should replenish it within that slot if the amount you've specified to have is below 64.
I have a question, you probably already looked into this but i thought i would ask.
Since the player data file contains code about inventory slots, and each slot having a specific number, would it be possible to edit that information and be able to specify a specific slot that way? Im not sure if it can be edited via code, or even be edited live with results but its a thought.
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