New feature: Warehouse (need testers!)
- EmberCelica
- Engineer
- CPU: i7 6700k
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Re: New feature: Warehouse (need testers!)
To be honest, i am not sure myself. I just thought i would put the idea out there in case someone thought it to be useful or such. Sometimes the ideas i might think not so useful someone else might find useful, so i put them out there.
- mnbass
- Architect
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Re: New feature: Warehouse (need testers!)
There should be a way to manually activate your /auto. This would help if you for example stored your inventory while mining but then you need torches, steak, cobblestone, and whatever else.
When I grow up, I want to be a tug boat. Tug boats don't have to do math or anything, all you do is blow your horn and pull other boats to safety, like superman.
- Pri
- Site Admin
- Pri
- Site Admin
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Re: New feature: Warehouse (need testers!)
This feature has been implemented as /auto now it will run your autos even if you have them disabled via /auto disable.
- TechnoVolt
- Member
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Re: New feature: Warehouse (need testers!)
I'd like to suggest some additions to the warehouse command string
/get list can be quite long. Can you add in sub-categories to that command?
examples:
/get list [wood] will list all wood types in your wh in chat
/get list [stone] will list all stone types in your wh in chat
/get list [plants] will list all plant types and saplings you have in your wh in chat
/get list [drops] will list all mob drops that are not food in your wh in chat
/get list [food] will list all food types in your wh in chat
/get list [ores] will list all ores and minerals you have in your wh in chat
can you also separate the /auto commands between personal and shared autos. Basically, when I setup autos for myself /auto [in hand] 0, I would like those autos to be separate from a shared auto like /auto DocSalvage 0
any shared autos would be toggle with /auto share disable/enable
If a shared auto is enabled it will disable any personal auto setup with the same item and give a message in chat saying so.
I would also like the autos to be individually disabled or enabled via chat instead of all disable or enabled when using the command /auto disable/enable
My suggestion is this.....
when you type the command /auto disable/enabled or /auto shared disable/enabled
a list will pop up instead allowing you to individually disable/enable them by clicking them in the chat.
Add in a command to disable/enable all by /auto disable/enable [all]
/get list can be quite long. Can you add in sub-categories to that command?
examples:
/get list [wood] will list all wood types in your wh in chat
/get list [stone] will list all stone types in your wh in chat
/get list [plants] will list all plant types and saplings you have in your wh in chat
/get list [drops] will list all mob drops that are not food in your wh in chat
/get list [food] will list all food types in your wh in chat
/get list [ores] will list all ores and minerals you have in your wh in chat
can you also separate the /auto commands between personal and shared autos. Basically, when I setup autos for myself /auto [in hand] 0, I would like those autos to be separate from a shared auto like /auto DocSalvage 0
any shared autos would be toggle with /auto share disable/enable
If a shared auto is enabled it will disable any personal auto setup with the same item and give a message in chat saying so.
I would also like the autos to be individually disabled or enabled via chat instead of all disable or enabled when using the command /auto disable/enable
My suggestion is this.....
when you type the command /auto disable/enabled or /auto shared disable/enabled
a list will pop up instead allowing you to individually disable/enable them by clicking them in the chat.
Add in a command to disable/enable all by /auto disable/enable [all]
- Pri
- Site Admin
Post
Re: New feature: Warehouse (need testers!)
I will attempt when I have some extended free time to implement some of these ideas. For example the /get list <category> stuff should be simple to add.
As for some of the other stuff, bit harder but we'll see. I think the ideas are good.
As for some of the other stuff, bit harder but we'll see. I think the ideas are good.
- iNook
- Moderator
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- System Link: http://www.mxpulse.com/board/viewtopic.php?f=11&t=4282
- Location: England
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Re: New feature: Warehouse (need testers!)
Could I suggest maybe a way to specify what slot, for the auto?
For example: /auto [quantity] [verbose] [slot]
If I wanted to keep steak on the last slot of hotbar, /auto 64 verbose 9
Or maybe in left hand, /auto 64 verbose 0
Just a thought to make inventory management a tad easier.
For example: /auto [quantity] [verbose] [slot]
If I wanted to keep steak on the last slot of hotbar, /auto 64 verbose 9
Or maybe in left hand, /auto 64 verbose 0
Just a thought to make inventory management a tad easier.
nul
- Pri
- Site Admin
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Re: New feature: Warehouse (need testers!)
unfortunately I cannot put things in specific slots. But if you move your steak to a specific slot it should replenish it within that slot if the amount you've specified to have is below 64.
- Pri
- Site Admin
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Re: New feature: Warehouse (need testers!)
Some warehouse upgrades today, I have now added category searching, alphabetical sorting of lists and page navigation. https://www.renmx.com/2016/09/11/warehouse-upgrades/
- EmberCelica
- Engineer
- CPU: i7 6700k
- RAM: 16GB DDR4
- Motherboard: [Unknown]
- GPU: AMD RX480
- Cooling: Fan Cooling
- Location: Always behind you
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Since the player data file contains code about inventory slots, and each slot having a specific number, would it be possible to edit that information and be able to specify a specific slot that way? Im not sure if it can be edited via code, or even be edited live with results but its a thought.
Re: New feature: Warehouse (need testers!)
I have a question, you probably already looked into this but i thought i would ask.Pri wrote:unfortunately I cannot put things in specific slots. But if you move your steak to a specific slot it should replenish it within that slot if the amount you've specified to have is below 64.
Since the player data file contains code about inventory slots, and each slot having a specific number, would it be possible to edit that information and be able to specify a specific slot that way? Im not sure if it can be edited via code, or even be edited live with results but its a thought.
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