The Rank I'm applying for is: Architect or Higher (than the Empire state)
My Game Name is: Faylien_
My Project is called: The Network
To get to my project: /town spawn Skylight
A brief description of my project: A dark damp sewer that's quite easy to get lost in. But there's an odd trail of red leading in.....
Three mandatory screenshots: I think they're added?...
Faylien_ Rank App =D
- Girvvy
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Re: Faylien_ Rank App =D
Uniqueness: 5
Beauty: 4
Execution: 6
Scale: 6
This scores gives you a total of 21, which is enough for Apprentice but not for Architect. I'd like to give you some reasoning as to why I gave the score I did. First off, this is a nice build and I feel it has good potential to be a better build than it already is. I gave it a 5 for uniqueness since I've seen a few sewers on the server before (such as the one at spawn). When I teleported into your build, I got lost almost immediately which I quite liked, since I imagine that's how sewers would be built in real life. However as I explored the build I found that it was quite plain, using mainly stone bricks with the occasional cracked/mossy stone bricks. The sewers were mainly a repeated design which felt like it added to the plain-ness of the build. My suggestion would be to add a wider range of blocks, such as leaves or lily pads, to make the sewer feel more dirty and dingy, and to perhaps expand on the "blood trail" idea, such as maybe have it lead to a cavern or something, rather than just a skull on a fence post. You can reapply within a week and I look forward to seeing how you further progress this build
- Girv
Beauty: 4
Execution: 6
Scale: 6
This scores gives you a total of 21, which is enough for Apprentice but not for Architect. I'd like to give you some reasoning as to why I gave the score I did. First off, this is a nice build and I feel it has good potential to be a better build than it already is. I gave it a 5 for uniqueness since I've seen a few sewers on the server before (such as the one at spawn). When I teleported into your build, I got lost almost immediately which I quite liked, since I imagine that's how sewers would be built in real life. However as I explored the build I found that it was quite plain, using mainly stone bricks with the occasional cracked/mossy stone bricks. The sewers were mainly a repeated design which felt like it added to the plain-ness of the build. My suggestion would be to add a wider range of blocks, such as leaves or lily pads, to make the sewer feel more dirty and dingy, and to perhaps expand on the "blood trail" idea, such as maybe have it lead to a cavern or something, rather than just a skull on a fence post. You can reapply within a week and I look forward to seeing how you further progress this build
- Girv
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