Warp Arena Game Suggestions!

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BioZombieActive
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Warp Arena Game Suggestions!

Sat Jun 10, 2017 7:50 am

I decided to make this forum topic to help collect suggestions for game modes. If you see a suggestion that you think can use a tweak from what is said, please quote the whole reply and add what you think could be added/changed to that suggestion. Also, give a explanation of the suggestion, and number of players if it needs it.

I will start
My Suggestion: Zombie Pigmen Swarm
Explanation: Pretty much like the current mob arena, but this time you fight against swarms of overpowered angry zombie pigmen, that when hit you, you get the slowness, poison (possibly the wither poison), and possibly the nausea status effects. OR add zombie pigmen to the current Mob Arena, on wave 20 with the boss Pri.
Number of Players: A lot, probably as many as Mob Arena can fit.

My Suggestion: Uno
Explanation: UNKNOWN someone help with this part
Number of Players: A lot, probably as many as spleef/PVP can fit.
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Re: Warp Arena game mode suggestions

Sat Jun 10, 2017 8:55 am

Wouldn't a game of UNO be too time consuming? But still a fun idea.

I want to suggest some changes for Mob Arena.
The current difficulty is fine when we have like 3 to 5 players in a game but it gets easier when we have more players. I suggest we have like a tier(?) system where the difficulty changes based on number of players in a game.

The bosses are not challenging. I'm not saying that they are easy, they are still frustrating to kill due to their high hp (especially Pri boss). I suggest that maybe we can make them immune to knockback and when they hit you, you will get status effects (poison, slowness, nausea, etc). To further increase the difficulty, the bosses can summon minions (don't know if that's possible) or deal AOE attacks (don't think that's possible).

And lastly, this may be a mob behaviour in-game, mobs and bosses only target 1 player at a time. If possible, maybe we can make them target the player who is the closest to them, especially the bosses. This is because sometimes the mob may just stand there because the player it targets is behind/on top a stone brick (may not be the best explanation, basically the mob just stand there and idle)

Just some suggestions for Mob Arena

(and maybe bigger rewards ;) ?)
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Re: Warp Arena game mode suggestions

Sat Jun 10, 2017 11:14 am

Thank you for this thread Bio, I was originally going to make one when I got time to but you beat me to it! Be aware that these games will take days/weeks to make so if a game suggestion seems like it isn't going anywhere it's probably still being made.

BioZombieActive wrote:
Sat Jun 10, 2017 7:50 am
I will start
My Suggestion: Zombie Pigmen Swarm
Explanation: Pretty much like the current mob arena, but this time you fight against swarms of overpowered angry zombie pigmen, that when hit you, you get the slowness, poison (possibly the wither poison), and possibly the nausea status effects. OR add zombie pigmen to the current Mob Arena, on wave 20 with the boss Pri.
Number of Players: A lot, probably as many as Mob Arena can fit.

This is an interesting idea, the latter of the suggestions (adding to wave 20) is probably the most likely choice as it'll help with the problem of him being too easy with >2 players.

Z3Crafty wrote:
Sat Jun 10, 2017 8:55 am
The bosses are not challenging. I'm not saying that they are easy, they are still frustrating to kill due to their high hp (especially Pri boss). I suggest that maybe we can make them immune to knockback and when they hit you, you will get status effects (poison, slowness, nausea, etc). To further increase the difficulty, the bosses can summon minions (don't know if that's possible) or deal AOE attacks (don't think that's possible).

The bosses on mob arena originally were going to have additional mobs that would spawn, but the method I was going to use was mob spawners, yet they if the arena was in day time then they wouldn't spawn because light level, however I will think of a workaround as I do agree the bosses aren't challenging when having more than 1 player. :)

Thank you for the suggestions!
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Re: Warp Arena game mode suggestions

Sat Jun 10, 2017 6:27 pm

Z3Crafty wrote: Wouldn't a game of UNO be too time consuming?
Id say a game of Monopoly is more time consuming, than UNO.
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Re: Warp Arena game mode suggestions

Sat Jun 10, 2017 6:42 pm

My idea is speed parkour\racing other people
It could be set up in a couple different ways, like haveing 2 lanes (This would mean only 2 can play at a time) or having one big one. the wouldn't necessarily have to be a limit, for that version. The first person to the end of the parkour wins.
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Re: Warp Arena Game Suggestions!

Sun Jun 11, 2017 1:56 am

Today (or yesterday depending on timezone) a new game has been added to the arena. It was already in progress before this thread and is a Simon Says themed game. The game is called... 'Pri Says'

Basically, the game will randomly pick a colour out of the 8 there and then depending or not if it says 'Pri Says', you will have to run to that colour before all the other colours disappear. Likewise, if it doesn't say Pri Says and you go to the colour, that colour is the only one that will disappear and you'll fall through and lose. This game is a last-man-standing game like TNTRun and Spleef and has already racked up over 60 plays. As always, I'm welcome to any feature suggestions for this or any of the other existing games.

Good luck and have fun :)
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Re: Warp Arena Game Suggestions!

Sun Jun 11, 2017 11:22 am

I really like the Pri Says game it is a lot of fun. So much fun I made an icon for it because why not? I was feeling inspired.

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Re: Warp Arena Game Suggestions!

Sun Jun 11, 2017 11:24 am

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Re: Warp Arena Game Suggestions!

Mon Jun 12, 2017 6:58 am

Love it.
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Re: Warp Arena Game Suggestions!

Tue Jun 13, 2017 4:42 am

On another server, there was this simple multiplayer betting game:

But maybe it would be better in casino then in arena...
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