Tekkit changes - Disabled List
- crazyspazman
- Architect
- CPU: ivy bridge [email protected]
- RAM: 8gb DDR3 1600 mhz
- Motherboard: i dont frickin know
- GPU: 9800gt because of the swag
- Display: crappy mc crapperson
- Cooling: fans...lots of fans...
- System Link: www.idontfrickinknow.com
Post
Re: Tekkit changes - Disabled List
could howler alarms/alarms in general be disabled? i only ask cause someone hid one somewhere in the walls of my house...and i cant find it...and im about to start shooting things.
for the love of all that is good in the world...
MAKE IT STAPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
for the love of all that is good in the world...
MAKE IT STAPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
- Gmoddude
- Architect
Post
Re: Tekkit changes - Disabled List
Crazy here is some SOOTHING music to help you:
http://www.youtube.com/watch?v=WSIw2pY7lNY
http://www.youtube.com/watch?v=WSIw2pY7lNY
- KuroiKaen
- Member
Post
Re: Tekkit changes - Disabled List
Not particularly sure if I just post it here, but deployers cause issues.
I.E. crash the server if someone gets too close to an active one issue. I am unsure if this is just my terrible luck with technology or happens a lot. Either way, to prevent issues like this, disabling them may be a good idea.
I.E. crash the server if someone gets too close to an active one issue. I am unsure if this is just my terrible luck with technology or happens a lot. Either way, to prevent issues like this, disabling them may be a good idea.
- Bartman
- Architect
- Location: Sundsvall, Sweden
Post
Re: Tekkit changes - Disabled List
Are you having problems reaching your base Kuro? Whenever I /home to my base near you I crash the server. My second base seems to be working fine though.KuroiKaen wrote:Not particularly sure if I just post it here, but deployers cause issues.
I.E. crash the server if someone gets too close to an active one issue. I am unsure if this is just my terrible luck with technology or happens a lot. Either way, to prevent issues like this, disabling them may be a good idea.
Love is like a rose, left unpluck it may wither
- KuroiKaen
- Member
Post
Re: Tekkit changes - Disabled List
Actually, yeah. That is one of the main issues. Since others are experiencing this issue, it seems that this is definitely something that needs to be disabled.Bartman wrote:Are you having problems reaching your base Kuro? Whenever I /home to my base near you I crash the server. My second base seems to be working fine though.KuroiKaen wrote:Not particularly sure if I just post it here, but deployers cause issues.
I.E. crash the server if someone gets too close to an active one issue. I am unsure if this is just my terrible luck with technology or happens a lot. Either way, to prevent issues like this, disabling them may be a good idea.
- Bartman
- Architect
- Location: Sundsvall, Sweden
Post
Re: Tekkit changes - Disabled List
Yeah, Rick tried to clear my players cache and all of that stuff but nothing worked. I lost most of my advanced gear, but I still can´t go back to my base which is a little disturbing 

Love is like a rose, left unpluck it may wither
- KuroiKaen
- Member
- freakboy31
- Supporter
- CPU: i7-7700HQ
- RAM: 16GB
- Motherboard: -
- GPU: GTX 1050Ti 4GB
- Display: -
- Cooling: -
- Location: Pacific Ring of Fire
Post I'm SUPPORTER and was the first Asian and youngest staff member at age 13.

freakboy31
Epic Crafter since Nov 2013 / Server moderator from Jun. 2012 - Oct. 2017
Populus Magnus nation
Re: Tekkit changes - Disabled List
Shouldn't we have this sticked?
freakboy31
Epic Crafter since Nov 2013 / Server moderator from Jun. 2012 - Oct. 2017
Populus Magnus nation
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