Page 2 of 4

Re: Champ Hall Submissions! March 2016

Posted: Sun Mar 13, 2016 9:22 pm
by jackerdelta
Name : Jackerdelta
Title: "Largest Parkour Course"

Description: Multi-level easter egg with variety of parkour courses. Within parkour levels there's shortcuts that include parkour (not pictured below)

Re: Champ Hall Submissions! March 2016

Posted: Sun Mar 13, 2016 11:10 pm
by Zapperzz99
Oh, are creative builds allowed for champ titles too? I previously thought it was only survival lol

Re: Champ Hall Submissions! March 2016

Posted: Sun Mar 13, 2016 11:37 pm
by Failure
me too...

Re: Champ Hall Submissions! March 2016

Posted: Mon Mar 14, 2016 4:28 am
by EmberCelica
To my knowledge creative builds are indeed allowed. I may be wrong, but this is what i have known it to be

Re: Champ Hall Submissions! March 2016

Posted: Wed Mar 16, 2016 1:44 am
by tidge
Name: _Tidge
Title: Pri's Shrine
Description: A shrine dedicated to the preciousexistence of our overlord.

http://imgur.com/a/5Bolk

Re: Champ Hall Submissions! March 2016

Posted: Thu Mar 17, 2016 2:34 am
by Zapperzz99
Title applying for: Best Shrine to Pri
Disclaimer: This is a joke, Tupo did this and it isn't a build. I just wanted to share this picture :P
Image

Re: Champ Hall Submissions! March 2016

Posted: Thu Mar 17, 2016 3:01 am
by Zapperzz99
In-game name: Zapperzz99
Title applying for: Best in Overall Redstone
http://imgur.com/a/6Lcq9
This is my progress so far on what will eventually be my Engineer application. The wool structure is a tileable, and I would like to say pretty compact binary adder. It can only compute in base 2, though. I didn't want to make a base 2 to base 10 converter for both the inputs and outputs of this adder... so I scrapped it built the next structure. The next structure is a tileable display and accumulator. At the press of a button on any given place (ones, tens, ect.) on the display - it will add 1 to that digit. At 9 it will go back to 0 and send a pulse to the next digit over (basically a carry 1) to make a 10. I will eventually make this a calculator, it's in the very early stages right now.

Re: Champ Hall Submissions! March 2016

Posted: Thu Mar 17, 2016 3:13 am
by Zapperzz99
In-game name: Zapperzz99
Title applying for: Best build in Jungle Biome
Description: The majority of this build is in a Jungle Biome, although the actual jungle part has been terraformed away. The ground of the natural Jungle there before was almost the height of the mall, but I dug that mountain away and cleared all the jungle terrain. If that makes this build not qualified for this title, then please ignore this.
http://imgur.com/a/DcFg3

Re: Champ Hall Submissions! March 2016

Posted: Thu Mar 17, 2016 3:29 am
by Zapperzz99
In-game name: Zapperzz99
Title applying for: Best Landscaping
The photos are taken in DarkMagician42' and my town. A lot of the buildings in the photos were built 100% by Darkmagician. However I did all of the land terraforming.
http://imgur.com/a/PSWn9

Re: Champ Hall Submissions! March 2016

Posted: Thu Mar 17, 2016 3:59 am
by Zapperzz99
In-game name: Zapperzz99
Title applying for: Best Redstone farm design
This is a dark oak tree farm. It only works with dark oak trees which grow in a 2x2 space.
How it works: You place down saplings on the dirt blocks and then flick the lever (picture 1). The lever activates a clock (upper left picture 2) which rapidly fires the bonemeal dispensers (picture 3) to grow the tree(s) (picture 4). Once they grow you can chop them down and leave. After you leave the leaves will decay and drop saplings. Those saplings will be automatically picked up through the dirt blocks by a hopper minecart (picture 5). If there are any items in the hopper minecart it will be automatically stopped at a pickup station (picture 6) and dispensed into an item elevator (picture 7). The saplings, apples and wood (if you had a full inventory when you chopped the trees down) will end up in the chest from picture 1 (picture 8).
http://imgur.com/a/64hGL