Connecting Towns Mega Project

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AfroOrbz
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Connecting Towns Mega Project

Sun Dec 20, 2015 4:43 am

On the chats I've seen people talk about the idea of having a very long road connecting alot of the towns together. Also connecting the towns to the spawn. So this picture is just an idea of how I will connect my town to the spawn point.

Image

This road would be 25,620 blocks long or 25km.
Aleckto Republic is located in the top northern area of the map there are barely any towns around until the road reaches the inner ring.

I currently have a shorter bridge connecting to Apricus and it looks like this:


Image

The First Layer is the Road

And the 2nd layer is the passenger train tracks.

The 3rd layer could be:
A very long hopper line. Like a pipeline to carry huge bulks of stuff up and down.
Or a Cargo Minecart route with Minecart chests going up and down
Or canal, in 1.9 Boats can carry 2 people, Even animals, So having a canal on the 3rd layer can be cool too. Boats are pretty fast
Or if its too much work just ditch the 3rd layer.


If we had North/South/East/West roads coming into the spawn point we can all be inter-connected. The Road can branch out in directions to more towns. New players can now build towns along the road so they don't feel isolated.

This is just an idea because I see people talk about it and I would totally be on board if you guys are

Say your opinions, More Ideas Down below. Yay or Nay 8-)
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PlumPudding71
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Re: Connecting Towns Mega Project

Sun Dec 20, 2015 7:53 am

Its a nice idea but can you get enough people to work on it?
At best not going to be finished until end of Jan
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Plum_Pudding71
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Re: Connecting Towns Mega Project

Sun Dec 20, 2015 12:39 pm

whoa whoa whoa this is for mythos towns that u saw this are conneting mythos nations through all these levels and we have an entire town working on it maybee more towns can join i'll talk with mythos ppl
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AfroOrbz
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Re: Connecting Towns Mega Project

Sun Dec 20, 2015 7:12 pm

Actually. I would just build it myself. I'm doing nothing this whole winter break all my friends are gone somewhere with family.

I would just build this road all the way to the spawn point so if the Mythos Nation or any other town also build there road to the spawn point we can be all inter-connected.

Also it wasn't just the Mythos Nation people talking about it. Others were also talking about it. And I'd start building the road from the the Capital City of NewMoonBay

I already wanted a bridge across the this ocean:

Image

When I finish this bridge I'll see if I want to just go all the way to the spawn.

If the Mythos Nation have some kind of map of where there road is going to go I'd like to see it
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Re: Connecting Towns Mega Project

Sun Dec 20, 2015 11:06 pm

i will contribute all my time on serve to this effort if anyone needs help contact mme King_of_ogres all projects especially relating to mythos
Afro let me help with this bridge plz im rather intrigued about the size we shall go all the way to spawn
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AfroOrbz
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Re: Connecting Towns Mega Project

Mon Dec 21, 2015 12:29 am

Can I see like a map of where the Mythos road will be located
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freakboy31
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Re: Connecting Towns Mega Project

Mon Dec 21, 2015 4:24 am

An underground railway should do better when building in ocean :)) also, don't direct it to Leviathan ans create a transfer station in Amaranthos. Because, if you coninue it toward that, you'll encounter a railway that goes towards my town.
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Katalynn
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Re: Connecting Towns Mega Project

Mon Dec 21, 2015 5:16 pm

I have the map for the MYTH nation planning.
Image
Katalynn
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AfroOrbz
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Re: Connecting Towns Mega Project

Mon Dec 21, 2015 6:16 pm

That is great!

We can eventually meet at the spawn area

If I built to the spawn place and you guys also meet at the spawn place we can be connected:

Image

Many other towns can be connected too.

If Dryfalls or any other town wants to link up with me you gotta build a 3-lane birch slab road where the train tracks will be on like this:
Image

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Re: Connecting Towns Mega Project

Mon Dec 21, 2015 9:22 pm

for dry falls sake i have too add all roads must be horse freindly
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