I've thought about starting a Ricky store on our website that would enable you to buy features in our game using Rickies.
Things like temporary use /fly that lasts until you log out of the server, purchase some blocks/items from any location without needing to visit the admin shop, perhaps purchase the ability to use /nick
So what sorts of things would you like to see in this store if I make it? Which abilities and at what price points? Remember it's Rickies not Dollars.
Let's talk: Rickies
- adampace
- Apprentice
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Re: Let's talk: Rickies
Yes this is a great idea as you could earn rickies in game and use them on the site great idea mate




- LmHonor
- Architect
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Re: Let's talk: Rickies
Maybe like a sort of potion of some kind like strength for like an hour or 30 min.
-LmHonor
- IDED
- Master Crafter
- Location: uk
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Re: Let's talk: Rickies
great idea, I think it could be a great way to upgrade interactions.
I still think access to use a world edit for clearing land would be a great way invest rickies but im not sure about what the requirements would be to implement or charge for it.
I still think access to use a world edit for clearing land would be a great way invest rickies but im not sure about what the requirements would be to implement or charge for it.
- Pri
- Site Admin
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Re: Let's talk: Rickies
Here is a preview of how the shop looks so far. Everything in this image is subject to change but it gives you an idea of how it will be laid out. The prices are not set either they are just placeholders.
http://i.imgur.com/EWilAJq.png
http://i.imgur.com/EWilAJq.png
- freakboy31
- Supporter
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Post I'm SUPPORTER and was the first Asian and youngest staff member at age 13.

freakboy31
Epic Crafter since Nov 2013 / Server moderator from Jun. 2012 - Oct. 2017
Populus Magnus nation
Re: Let's talk: Rickies
My Ideal prices:
Flying until you log out = R100, yep.
Purchasing crafted items/blocks = R200 for 32 would be okay, the higher the official prices will be, the cheaper the town shops will offer.
Ability to /nick = R2000 per week. When disabled, it still can /nick default to get back to default nick.
Invisibility Potion = R90 per bottle since it's only used once
Flying until you log out = R100, yep.
Purchasing crafted items/blocks = R200 for 32 would be okay, the higher the official prices will be, the cheaper the town shops will offer.
Ability to /nick = R2000 per week. When disabled, it still can /nick default to get back to default nick.
Invisibility Potion = R90 per bottle since it's only used once
freakboy31
Epic Crafter since Nov 2013 / Server moderator from Jun. 2012 - Oct. 2017
Populus Magnus nation
- IDED
- Master Crafter
- Location: uk
- Pri
- Site Admin
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Re: Let's talk: Rickies
Here is a little update on the "special abilities" section of the shop:

And again the prices are placeholders. They do not indicate the actual prices of anything. I have started writing the back end for this feature and it is quite time consuming to write due to the amount of security that is required to make sure players are who the site thinks they are when they visit the shop page, we wouldn't want your brother to have access to your rickies just because you share the same IP Address.
The functions for actually providing the services as written on the page are all finished, it doesn't yet deduct the rickies or check you have enough rickies to pay for what you're buying but that will be implemented later today if nothing comes up.
Please start thinking about some more features you would like to be able to purchase. You can see in the screenshot above I have given the ability to fully repair an item in your hand, purchase XP Levels and set the servers weather to sunny (as opposed to stormy). These are all simple purchases that enact a command but we can also give temporary permissions. So for example on the /fly command it now lasts for 1 hour instead of until you log out (again don't pay any attention to the price, that is just a placeholder). So if you think there are some other features that you should have which could expire after a certain amount of time please post those.
Thanks

And again the prices are placeholders. They do not indicate the actual prices of anything. I have started writing the back end for this feature and it is quite time consuming to write due to the amount of security that is required to make sure players are who the site thinks they are when they visit the shop page, we wouldn't want your brother to have access to your rickies just because you share the same IP Address.
The functions for actually providing the services as written on the page are all finished, it doesn't yet deduct the rickies or check you have enough rickies to pay for what you're buying but that will be implemented later today if nothing comes up.
Please start thinking about some more features you would like to be able to purchase. You can see in the screenshot above I have given the ability to fully repair an item in your hand, purchase XP Levels and set the servers weather to sunny (as opposed to stormy). These are all simple purchases that enact a command but we can also give temporary permissions. So for example on the /fly command it now lasts for 1 hour instead of until you log out (again don't pay any attention to the price, that is just a placeholder). So if you think there are some other features that you should have which could expire after a certain amount of time please post those.
Thanks

- IceDevice
- Supporter
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Re: Let's talk: Rickies
Maybe you could give temporary enchantments? For different items. You select your itemstack, your amount, and your enchantment and then a time. They all correspond to the price, so the more and the better of the enchantments and item, the more expensive it is. When the time runs out, the item automatically leaves your inventory. Do you think that could work?
The only difference between dicking around and science...
is writing it down.
is writing it down.
- eXhound
- Master Crafter
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Re: Let's talk: Rickies
I fully agree with IceDevice! My reason is because I believe lvl 50, just like that for 350 rickies, is waaay to cheap... And plus, IceDevice's idea allows players to make what they want, not what minecraft wants... I keep getting annoyed when I get shit enchantments at lvl 50, for example on a diamond sword, KnockBack I and Sharpness I... I mean, what is that! lvl 50 you should get something more mighty, and just because of it being "mighty", it should not stick around for too long. Maybe instead of the item dissapearing after the time, it gets damaged permanently, and you cant use it, instead, you have to go repair it for more money. This might seem like a scam, but this way, people won't running around going on killing spree's...
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