Closing of Tekkit 01.01.2013

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Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 7:21 pm

Our summer long fling with Tekkit is about to come to an end. There are a lot of reasons for this which I will go through below. But before I do, I just wanted to say our world map on Tekkit will be made available on the day that our Tekkit server closes. You are free to download and play this in single player or re-host it online for a multiplayer server.

So why am I doing this? People still play on Tekkit, granted. But I do have some good reasons.

First of all, our heavy focus on Tekkit has lead to our other servers (Survival especially) becoming deserted. This in itself wouldn't be a big problem if Tekkit was still very active, but it isn't. And players have left because we cannot deliver a satisfactory Tekkit experience.

Tekkit is very CPU intensive but it doesn't make good use of our multi-core processor. To help deal with the immense amount of load we experienced we disabled condensers. This is a much loved feature and it litreally drove players away to other Tekkit servers which did have condensers available.

Lag that made the game unplayable or condensers? The choice was pretty obvious we would disable condensers and hand them out one per person instead. Unfortuantely this wasn't good enough for the more seasoned Tekkit elite and they left to other servers which provided unlimited condensers.

With this in mind it has become clear what we have to do and that is get rid of Tekkit so we can refocus on Creative, Survival & Anarchy. I'm giving you guys a month to do whatever you want on the Tekkit server at which point it will be closed and the map made available for download.

I understand this may be very annoying for some of you and you may find it hard to see things from my point of view. That's okay and I can only apolagize but we did have fun and if the servers population was good I wouldn't need to close it so I don't think too many people will shed a tear over it.

Moving forward our Survival server is going to become our main server again. It will be heavily promoted through paid advertisements that I am going to pay for in the new year. It will also be retooled for maximum enjoyment, already yesterday I introduced the "new player inventory" system designed to give new players much needed tools to incentivise them to play longer, more changes will be enacted such as this.

Our creative server has a new Spawn which has already been built by Freakboy & Rick. It is in the final stages of tweaking and we just have a few things to setup before that launches. This is not a new map, we have simply created a new spawn and moved it to an area so far away from all other constructions that it will feel like a new map. This has the added benefit of providing players with new areas while maintaining access to all their old builds.

Anarchy will largely stay as-is, An almost entirely vanilla server with very few plugins, it creates almost no load and doesn't take any effort to maintain. Perhaps some of the new players we hope to entice next year will prefer a more hardcore environment that Anarchy provides with all mobs enabled and no coddling. This is of course opposed to Survival which is more keyed towards community building in safe mob-free defined areas.

Thanks for reading this and I hope everyone can understand why Tekkit is closing and what my intentions are moving forward. I believe we have a strong foundation in our Survival server and all it needs is some promotion to get going again.

One last thing I wanted to mention is in the coming months Mojang will be releasing their Server & Client Modding API. This will provide an avenue for us to integrate Tekkit like functions (Redwire, Railcraft, IndustrialCraft etc) in to vanilla Minecraft without the need for players to use modified clients. We will take full advantage of the forthcoming plugins which make use of the new Modding API to provide some of the functionality that players enjoyed from our Tekkit server within our traditional Creative and Survival servers, so stick with us as the best is yet to come.
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Re: Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 7:26 pm

Shucks, all good things must come to an end.

(old survival map plz)
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Re: Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 7:32 pm

It was a good run albeit the issues we had with it, tekkit is now very out of date being stuck indefinitely on 1.2.5 and most mods that come with the pack are pretty old/outdated now too. It's something that will only continue to decline I am sure now there are better things out.
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Re: Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 7:45 pm

Yes the fact it hasn't updated to 1.3 or even 1.4 by now and probably won't even have a 1.5 version out either really puts the Tekkit on death watch. It is increasingly hard to keep all our servers up to date with the same configurations when one of them is so far outdated, but this is just one small reason for its demise, the bulk of the decision is written above and I didn't want to use the fact that Tekkit is outdated as an excuse for dropping it.
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Re: Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 7:48 pm

I agree completely. In no time it will become a dead modpack, and not to mention it would be awesome to see the creative/survival servers regain its popularity.

EDIT: I agree with dum, it would be awesome to go back to survival 2011. It doesn't even have to replace anything.
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Re: Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 7:58 pm

I'm confused, you guys don't like Survival 2012? In my opinion this is the best map we've ever had. I understand that the border confines how much you can explore but it has been gradually expanded.
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Re: Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 8:35 pm

I have no problems with the new Survival map, no no, it's a very good map indeed.
It's just that the incredible nostalgia of Survival 2011 is still lingering.
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Re: Closing of Tekkit 01.01.2013

Wed Dec 05, 2012 8:44 pm

Dumskalle123 wrote:I have no problems with the new Survival map, no no, it's a very good map indeed.
It's just that the incredible nostalgia of Survival 2011 is still lingering.
This, And i deeply enjoyed stargate travel. It added a whole new frontier of travel!

Then again, I can always make some sort of nether subway or something...
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Re: Closing of Tekkit 01.01.2013

Thu Dec 06, 2012 3:03 pm

:( Tekkit was fun, thanks for it. Nothing's forever.
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Re: Closing of Tekkit 01.01.2013

Thu Dec 06, 2012 9:18 pm

omg please add 20122 smp back :O

maybe you could do something withmultiverse on the current smp, like a warp to the old map? or maybe a different server entirely, idfk. i want my old base back D:



sidenote: it would be nice to have our account balances from current smp as well, because i sold everything i had on old smp...

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